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Mixing Tips


Digital Recording Tips

To avoid squashing, if it doesn't sound loud enough to your ears, turn up the monitor! If you find that you've been forced to apply limiting or compression just to keep the meters from overloading, then you've been going about this backwards. Instead, turn down your individual mix levels several dB, then get rid of any compression you were using to "protect" the 2-mix. Now your mix is at a lowered meter level, so turn up your monitor gain to arrive at the same loudness--only this time it won't sound squashed. Leave the monitor at that position as you continue to mix (mark it so you can get back to it).

In 24-bit recording you can make a perfectly good mix that peaks between -3 and -10 dBFS with no loss of quality, in fact, with improved quality. So if the mix gets too loud by your ears, then turn down the elements that are too hot in the mix instead of turning down the monitor again, with no fear of mixing "too low". In other words, a high monitor gain gives you less temptation to overcompress. High monitor gain does not necessarily mean high monitor output from the speakers--it means that the mix level had to be lower. For example, visit the CD Honor Roll and check out the great-sounding Lyle Lovett selection, which is close to the dynamics of a raw mix. Notice that in order to listen to it, you have to turn up your monitor gain. That's
approximately where your monitor control for a dynamic raw mix should be sitting (within 4-6 dB) before mastering. Obviously, a lot of today's hypercompressed masters would require turning down the monitor, but we're trying to show you how not to ruin the record in the mix stage (and hopefully not in the mastering,either!).

Know Your Monitors
But even when you do, never be fooled. Take your mixes around and listen to them on several other systems that you know; then go back into the control room and if they do not translate, try to adjust your mixes in the areas where they do not translate. HOWEVER, be aware of the extremes. If it sounds reasonably good in a car, for example, don't be tempted to turn up the highs for the car or it will screech (horribly) EVERYWHERE else. First of all, in the mastering we have much more experience in knowing how far to go and make sure that a recording is not made bass-shy just because it sounds boomy in a naturally-boomy car, for example.

Always Mix to the Highest Possible Wordlength
Even if the source tracks are 16-bit! Do not sample rate convert. When you're ready to bounce or prepare files, please see our guidelines page for suggestions on making file names and file types.

Track Important Instruments in Stereo
In the days of 8 track you had to be very careful about allocating tracks. But those days are gone. You have enough tracks to splurge now! So there's no reason to conserve on tracks during the tracking stage. The stereo image and depth of your final product will be determined by your skill in mixdown at using delays, reverberation, effects, and your skills in tracking, how you tracked your instruments. Try to make a plan beforehand of how your soundstage might look, where the instruments might be placed. Realize that it probably will not hurt, and probably will help to record your important instruments in stereo.

For example, even a pair of bongos that are destined to be on the right side of the soundstage will sound better if one bongo mike is panned full right and the other somewhat right of center. This is because the ear decodes the natural space and delays picked up by those microphones, actually enhancing their definition in the mix (if the room acoustics are good).

Another example: Electric guitar. Capture the direct to one track. Capture the output of the loudspeaker with a close mike to another track. Capture the medium distant sound of the speaker bouncing from the walls of the room with another mike. Listen to the combination of these sources panned to different places, and also listen in mono to make sure you have not created phase cancellations. By using stereo miking and natural room acoustics in the tracking, and possibly artificial delays and good stereophonic reverberation in the mixing, your mix will sound richer and deeper. Not everything should be tracked in stereo, but don't skimp on elements that will increase the depth and space of your recording. Of course you will need a
foreground, middleground, and background in the mix, but it's a lot harder to create a location and space for an instrument if you had only recorded it in mono.

In the mixing, use artificial reverberators that enhance depth and space and do not sound flat, plastic or "cheesy." Use artificial delays to locate instruments in space, not just simple panners.

Levels
Try to not exceed -3 dBFS peak on a peak meter on the highest peak of the mix. Low levels are perfectly acceptable in a 24 bit system. Once you see that the highest peak is in the range of, say, -10 dBFS to -3 dBFS, then from that point on, if you can hear it, the low level passages are ok.

Preserve Dynamic Range!
Assume that if anyone is going to ruin the master, let it be me (the mastering engineer). If the mix sounds good, then soft passages automatically are NOT too soft. Of course, if you think a soft passage sounds too soft in the mixing, then of course try to fix that during the mixing. But these can easily be dealt with and often more efficiently in mastering, as we have the context of the album in mind. If you have a VU meter, use it. With a sine wave, adjust it so 1 kHz, 0 VU is equal to -20 dBFS on the peakmeter. Use the VU, ignore the peak, and you'll start making better mixes.

Vocal Levels
Do make a lead vocal up (1/2 or 1 dB, you be the best judge) version. Do it NOW before you forget. It's a lot easier to do it NOW than to discover in the mastering that you should have. Occasionally do a vocal down (1/2 or 1 dB) version if you think it may be useful; then again, it only takes 3 minutes to do a vocal alt version when you're in the heat of mixing, but it takes forever to try to fix it in the mastering if you forgot.

Original Sources
If at all possible, deliver a generation that is as close to the original as possible. If it's on CD ROM, then cut a CDR directly from your hard disc files. Speed of cutting? Try to use Taiyo Yuden or other reputable blanks, and cut at 4X to 8X speed. These will PROBABLY produce the best results. Murphy's Law: Allow for Murphy. Do not ASSUME that all the files will transfer successfully over here and that the CD-ROMs you have cut are perfect. Allow for the possibility that on the very last minute of the very last hour of the very last day, we may have to go to a backup CD-ROM, or you may have to cut another, because of some error or other problem in the transfer. Do not paint yourself into a corner. Make backups. Do not destroy or erase any source hard disc at the origination studio until the mastering has been completed.

When, Why, and How to Make Stems
I've definitely reached the conclusion that the less compromise you can make in the mastering process, the better the result. Let's say you have an otherwise great mix, but which has too little bass instrument, too much kick, and the lower midrange is a little bit muddy. This is a potentially bad (not lethal) combination for mastering and if the client has time, I recommend a remix.
However, in situations like the afore mentioned, when time is tight, I have also asked the client for stems, and the results have ALWAYS been better than if I had mastered from the combined two-track. Next the question comes of whether to remix the stems without mastering processing in line or to try to mix/master in the same path. If it were a 40 track mix, I'd definitely mix first, then master, but with 3 to 6 stereo stems, I find that I can get the best results mixing and mastering at the same time; the result produces the best results and the least compromise. For example, the mastering processing is going to affect the clarity of the midrange and through "slop" will probably leak down into the bass region, hopefully for the better. But in the case of this lopsided mix I just cited, the mastering processing could easily make one range better while
making the other worse.

So, if mixing without the mastering processing, I may even try to take that into account, but if mixing with the mastering processing in place, I have it all in context at one time in the ideal acoustic of the mastering room.

Is this heresy? It's certainly a dangerous technique if placed in the wrong hands. You can end up with a less than ideal mix or less than ideal master if the mastering engineer does not think holistically. But if placed in the hands of an experienced mastering engineer, I think mixing from stems while mastering can produce the very best product. Separating out the bass instrument into a stereo stem with otherwise a mix minus, and sometimes separating out the vocal the same way can reduce the number of calls for a remix, I am convinced.

In other words, the lines between mixing and mastering have never been black and white. There has always been a gray area, and this method of mastering from stems grays it out even more!

The main purpose in this discussion was in the context of suggesting having a separate mastering engineer do the mastering from the stems, not in having a complete mixdown/mastering in one step.

If I am asked to both mix and master a project; if I am fortunate enough to do the mix from scratch in the mastering environment, then I probably would mix direct to 2 track without stems. I might run stems as a safety only; an ounce of prevention is worth a pound of cure. On that note, I note that with digital technology, a single 10 second mistake can cost a whole day of makeup! We don't need no stinkin' backups :-(
But I digress...

So, if I were mixing in the mastering environment I would probably just mix to 2 track WITHOUT MASTERING PROCESSING. But if I were mixing in a typical mixing environment, I would try to mix to stems if possible WITHOUT MASTERING PROCESSING.
What I'm saying is that although there is a gray area between mixing and mastering I don't advocate trying to combine the two processes when mixing completely from scratch. I only say that it is possible to do a good (better) job if you are the independent mastering engineer on the project and you receive stems instead of full mixes.

This article is taken from :http://www.digido.com/bob-katz/mixing-tips-and-tricks.html

EQ and Filter

There are five main types of filter: low-pass, high-pass, band-pass, band-stop and notch.

A low-pass filter allows low frequencies to pass and attenuates (reduces) high frequencies.

A high-pass filter allows high frequencies to pass and attenuates low frequencies.

A band-pass filter allows mid-range frequencies to pass and attenuates low and high frequencies.

A band-stop filter allows low and high frequencies to pass and attenuates mid-range frequencies.

A notch filter is a band-stop filter that covers a very narrow range of frequencies.

Most commonly found are the low-pass and high-pass filters. Let's look at the low-pass filter because this is used in sound engineering and widely in subtractive synthesis too...

The low-pass filter has a 'cut-off frequency'. Below this frequency, everything is allowed through unaltered. This is called the 'pass band'. Above this frequency, the signal is progressively attenuated at higher and higher frequencies. This is called the 'stop band'.

Actually at the cut-off frequency, the signal is 3 decibels lower in level than frequencies in the pass band. Clearly there is a gradual transition between the pass band and the stop band.

In the stop band, a filter is said to have a 'slope'. A low pass filter doesn't cut off high frequencies completely. Above the cut-off frequency it attenuates them more and more as the frequency gets higher.

At a certain point above the cut-off frequency, the degree of attenuation will be 6 dB (for instance). An octave higher in frequency, the attenuation may be 12 dB.

We would say that this filter has a slope of 6 dB/octave, an octave being a doubling of frequency.

It is common to find filters with slopes of 6, 12, 18 and 24 dB/octave. Clearly, a steeper slope means a more pronounced filtering effect.

A typical low-pass filter will have a control for cut-off frequency, and may have a switch for slope.

Now for equalizers...

Equalizers come in three main types: low frequency, midrange, high frequency. There are more options and subdivisions, but I don't want to get too complicated here.

Let's look at a low-frequency (LF) EQ and see how it differs from a low-pass filter...

A well-specified LF EQ will have the following controls:

FrequencyGainBell/shelf

The frequency control sets the frequency at which the EQ will start to take effect. It will operate on a range of frequencies lower than this.

Gain sets the amount of cut or boost to be applied. Usually there is up to plus or minus 12 to 18 dB.

If the LF EQ is set to 'shelf' then as the frequency of the signal drops below that set by the frequency control, then the amount of cut or boost will increase, until it reaches a maximum value. Beyond that, it will stay the same.

If the LF EQ is set to 'bell' then its the same as above, except that the amount of cut or boost will return to zero at lower frequencies.

LF and HF EQ sections do have a feature very similar to slope, but you don't get to control it. Some say that this is the factor that makes one EQ more 'musical' than another.

How To Record Vocals

The most common mistake is recording vocals too loud or too soft. The main goal to recording a solid vocal is to get all of the performance. It's not easy to set levels with a good, dynamic vocalist. As soon as you think you have the level pegged, they do something like move a few inches and you find out they are louder than you thought and meters are in the red. So you lower the level and find out that the meters are barely moving at all. If the vocalist is nervous and moving around, you might spend hours and never find an optimum level. The human voice is extremely dynamic, from soft whispers to piercing screams. If the level is too low, you will be bringing in noise and hum if you amplify it later. However, if you record too loud, there will be times when the file goes "over" which will likely result in damage that cannot be corrected later. The solution to this madness is to use a compressor in the chain after the preamp. The compressor, essentially, automatically lowers the volume when the input exceeds a certain threshold. It's like an invisible hand on a volume control. This allows a vocalist to get louder without going into the red. One of my favorite settings is to have the input to the compressor boosted so that all the "soft" words come through with a strong level. As soon as the vocalist gets louder, the clamping down begins and if they scream, it clamps down hard. The ideal is to have more consistent loudness no matter what they are doing.
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